Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Asmodina Witchcraft

Appearances
22
Visible killmail appearances
Kills
22
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-01 02:11:54
2d ago
Top hotspot
NJ4X-S
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: NJ4X-S is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Bulls Fury.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
NJ4X-S 9 9 0 2026-03-29 03:31:30
T-GCGL 3 3 0 2026-03-31 02:28:40
0R-F2F 3 3 0 2026-03-29 01:59:52
M-OEE8 2 2 0 2026-03-29 00:43:25
YMJG-4 1 1 0 2026-04-01 02:11:54
DAYP-G 1 1 0 2026-03-29 00:16:26
IMK-K1 1 1 0 2026-03-28 22:51:38
G9D-XW 1 1 0 2026-03-28 22:49:28
C-J6MT 1 1 0 2026-03-28 22:10:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Bulls Fury 6
Freyja Syndicate The Initiative. 2
Wormhole Campus Ivy League 2
EVE University Ivy League 1
Kybernauts Kybernauts Clade 1
Ghost Net Industrialists OnlyFleets. 1
Whispers in the Void Pewgilism. 1
Splintered Dreams Goonswarm Federation 1
BOVRIL bOREers Mining CO-OP Goonswarm Federation 1
Ship Sommeliers 1

Victim hulls

Hull Events
Capsule 4
Vedmak 3
Mobile Small Warp Disruptor I 3
Gnosis 2
Khizriel 1
Drake Navy Issue 1
Tengu 1
Brutix 1
Vagabond 1
Malediction 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.