Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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LOS-t

Appearances
29
Visible killmail appearances
Kills
29
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 23:20:00
19h ago
Top hotspot
JUE-DX
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: JUE-DX is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
JUE-DX 20 20 0 2026-04-04 22:05:52
UAJ5-K 5 5 0 2026-04-04 22:08:24
P65-TA 2 2 0 2026-04-04 23:20:00
2EV-BA 1 1 0 2026-04-04 22:50:50
K-YL9T 1 1 0 2026-04-04 21:36:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 4
Lazerhawks L A Z E R H A W K S 3
Immortalis Inc. Shadow Cartel 3
Blood Alcohol Content Shadow Cartel 2
Kladdkaka Incorporated Brotherhood of Spacers 2
Hard Cuys Inc. Hard Knocks Executors 2
Ganja Clade Shadow Cartel 1
Safety Third Brotherhood of Spacers 1
Voidlings V0IDLINGS 1
Red Pill Gaming Syndicate Brotherhood of Spacers 1

Victim hulls

Hull Events
Nightmare 14
Loki 2
Basilisk 2
Huginn 2
Metenox Moon Drill 1
Stork 1
Proteus 1
Tengu 1
Flycatcher 1
Eris 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.