Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Zorya's Disintegrator

Appearances
76
Visible killmail appearances
Kills
76
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-01 17:50:47
11h ago
Top hotspot
C-BHDN
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: C-BHDN is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Scan Stakan (HOLD MY PROBS).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
C-BHDN 20 20 0 2026-03-27 19:04:29
UAJ5-K 17 17 0 2026-04-01 17:50:47
F-5WYK 16 16 0 2026-04-01 05:18:28
EF-QZK 12 12 0 2026-04-01 05:25:47
1I5-0V 7 7 0 2026-03-28 02:20:06
E-WMT7 2 2 0 2026-03-28 05:28:36
KS8G-M 2 2 0 2026-03-27 18:17:02

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Scan Stakan HOLD MY PROBS 13
Blackwater USA Inc. Deepwater Hooligans 9
Outback Steakhouse of Pancakes Deepwater Hooligans 4
The Terrifying League Of Dog Fort Deepwater Hooligans 4
Absolutely ineffective corp HOLD MY PROBS 3
just intrest nut STAKAN UNIVERSE 3
Did he say Jump Deepwater Hooligans 3
Hunky-Dory Brotherhood of Spacers 2
Silent Knights. LinkNet 2
Full Broadside Deepwater Hooligans 2

Victim hulls

Hull Events
Nightmare 31
Minokawa 6
Basilisk 5
Loki 4
Stork 3
Flycatcher 3
Retribution 3
Mobile Cynosural Inhibitor 2
Sabre 2
Muninn 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.