Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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SirMurph

Appearances
8
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
8
100.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-01 14:06:16
15h ago
Top hotspot
J150137
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J150137 is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Too Close for Comfort....

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J150137 2 0 2 2026-04-01 14:06:16
Ahbazon 2 0 2 2026-03-31 03:31:34
J165806 2 0 2 2026-03-30 22:08:38
AD083 2 0 2 2026-03-29 21:59:00

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Too Close for Comfort... 2
Necessary Violence 2
Unknown corporation 2
Segmentation Violation Tax Contrivance 1
Emergency Temporal Shift. 1

Final-blow hulls

Hull Events
Unstable Abyssal Depths 2
Manticore 2
Heron 2
Abaddon 1
Gnosis 1