Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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PapaDios

Appearances
17
Visible killmail appearances
Kills
17
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-01 20:15:46
1d ago
Top hotspot
4B-NQN
14 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4B-NQN is the strongest visible hotspot with 14 appearances (14 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Rusty Dragons (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4B-NQN 14 14 0 2026-04-01 14:00:05
VKI-T7 2 2 0 2026-04-01 20:15:46
DP-JD4 1 1 0 2026-03-31 14:52:32

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rusty Dragons Fraternity. 5
x Never Regret x C A M E L O T 2
Guerrilla Gardening Honkai Star Rail. 2
Commando Guri 1
Mostly Cap Stable Sigma Grindset 1
Brave Little Toaster. Brave United 1
2 CYCLES OF HEAT 1
Brave Operations - Lollipop Division Brave Collective 1
GoodNight2004 1
Sargos Corporation 4Crabs Tavern 1

Victim hulls

Hull Events
Capsule 5
Ferox Navy Issue 1
Prospect 1
Proteus 1
Exequror Navy Issue 1
Vigilant 1
Imperial Navy Slicer 1
Brutix 1
Retribution 1
Malediction 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.