Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Gorka Morkovich

Appearances
56
Visible killmail appearances
Kills
56
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-02 17:21:56
14h ago
Top hotspot
1I5-0V
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 1I5-0V is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: SpaceFire Holding (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
1I5-0V 16 16 0 2026-03-31 18:19:29
C-BHDN 16 16 0 2026-03-27 19:05:30
UAJ5-K 15 15 0 2026-04-01 17:56:00
KPI-OW 8 8 0 2026-03-31 14:13:54
K-BBYU 1 1 0 2026-04-02 17:21:56

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
SpaceFire Holding Fraternity. 7
Hard Knocks Inc. Hard Knocks Citizens 6
Lazerhawks L A Z E R H A W K S 5
Sons of Black Rise Siege Green. 2
Shinsegae. Siege Green. 2
Lethal Devotion D E L I R I U M 2
WE ARE ZERGS ZERG REBORN 2
Endfield Industries Super Miao 2
Outfit 418 Blue Loot Not Included 2
Darkmoon Military Industrial Complex Goonswarm Federation 2

Victim hulls

Hull Events
Capsule 13
Nightmare 6
Minokawa 3
Exequror Navy Issue 2
Sabre 2
Caracal Navy Issue 2
Muninn 2
Scimitar 2
Huginn 2
Metenox Moon Drill 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.