Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Carkas

Appearances
5
Visible killmail appearances
Kills
1
20.0% of appearances
Losses
4
80.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-27 19:23:00
6d ago
Top hotspot
4GQ-XQ
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4GQ-XQ is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: ProtoTek Aerospace (Fraternity.).
Threat profile: Most common visible final-blow threat: Dark Space Calling (Dracarys.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4GQ-XQ 2 0 2 2026-03-27 19:23:00
0A-KZ0 2 0 2 2026-03-27 18:17:30
UNAG-6 1 1 0 2026-03-27 18:38:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ProtoTek Aerospace Fraternity. 1

Victim hulls

Hull Events
Porpoise 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Dark Space Calling Dracarys. 2
Veridium Ferrata Victrix 1
Ecliptic Control Ferrata Victrix 1

Final-blow hulls

Hull Events
Catalyst Navy Issue 2
Brutix Navy Issue 1
Sabre 1