Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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SirNitrus

Appearances
144
Visible killmail appearances
Kills
144
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-01 15:45:39
1d ago
Top hotspot
MQ-NPY
52 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MQ-NPY is the strongest visible hotspot with 52 appearances (52 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Therapy. (Insidious.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MQ-NPY 52 52 0 2026-03-28 01:48:34
YQX-7U 43 43 0 2026-03-31 01:42:41
B-9C24 24 24 0 2026-03-29 23:11:18
HPS5-C 15 15 0 2026-03-29 15:06:30
Y-C3EQ 3 3 0 2026-04-01 15:45:39
B17O-R 3 3 0 2026-03-30 20:54:26
ZID-LE 2 2 0 2026-04-01 12:34:45
P-2TTL 2 2 0 2026-03-28 15:03:15

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Therapy. Insidious. 10
Yamagata Syndicate Insidious. 8
Dreddit Test Alliance Please Ignore 7
KarmaFleet Goonswarm Federation 6
Trust Doesn't Rust Goonswarm Federation 4
Tranquility Tavern Insidious. 3
Un4seen Development Goonswarm Federation 3
STARCHASER Inc Fraternity. 3
Our Sanctum Insidious. 3
Frictionless Yield Pipeline Management Insidious. 3

Victim hulls

Hull Events
Maelstrom 24
Guardian 15
Zealot 14
Cyclone Fleet Issue 13
Basilisk 9
Apocalypse Navy Issue 7
Deimos 7
Oneiros 5
Damnation 4
Nighthawk 4

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.