Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
38
Visible killmail appearances
Kills
38
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-03 19:27:47
18h ago
Top hotspot
Krirald
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Krirald is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Astral Projection Inc. (Can i bring my Drake...).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Krirald 16 16 0 2026-03-31 21:35:29
Nalvula 10 10 0 2026-03-29 19:46:00
Raravoss 7 7 0 2026-04-03 19:27:47
Komo 4 4 0 2026-04-01 02:46:57
Konola 1 1 0 2026-03-30 08:50:43

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Astral Projection Inc. Can i bring my Drake... 5
ISEEU Corporation Observatory Great Bear 5
Perma Capped T0UCH GRASS 4
Blank-Space Fraternity. 4
Knights of the Dark Rose Insidious. 2
Biomass and other waste recycling corporation Edem Critical. Mass. 2
WE ARE ZERGS ZERG REBORN 2
BLOBinA Can i bring my Drake... 2
Bottom Of The Deep Blue Sea Chiffas. 1
Original Sinners Pandemic Legion 1

Victim hulls

Hull Events
Sleipnir 15
Nighthawk 7
Raven 5
Manticore 4
Basilisk 3
Standup Firbolg I 1
Bifrost 1
Stabber Fleet Issue 1
Gnosis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.