Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| 7BIX-A | 3 | 1 | 2 |
2026-03-28 20:30:10 4d ago
|
| ZZ5X-M | 2 | 0 | 2 |
2026-03-31 03:55:47 2d ago
|
| C-J6MT | 1 | 0 | 1 |
2026-03-28 20:40:01 4d ago
|
| TU-Y2A | 1 | 1 | 0 |
2026-03-28 20:11:19 4d ago
|
| JPL-RA | 1 | 1 | 0 |
2026-03-28 19:45:17 4d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| JPL Citizenry | — | 1 |
| Emperor Scythes | The Initiative. | 1 |
| Sons of Zeus. | The Initiative. | 1 |
| Hull | Events |
|---|---|
| Mobile Tractor Unit | 2 |
| Gallente Shuttle | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Lost in Time and Space | — | 2 |
| Lost Legends | The Initiative. | 2 |
| Xynodyne | The Initiative. | 1 |
| Hull | Events |
|---|---|
| Hecate | 2 |
| Proteus | 2 |
| Crusader | 1 |