Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Bobrito Bandito

Appearances
7
Visible killmail appearances
Kills
7
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-01 05:26:38
1d ago
Top hotspot
EF-QZK
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: EF-QZK is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Full Broadside (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
EF-QZK 6 6 0 2026-04-01 05:26:38
S-W8CF 1 1 0 2026-03-30 06:35:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Full Broadside Deepwater Hooligans 3
Outback Steakhouse of Pancakes Deepwater Hooligans 1
URSA PRIMUS URSA. 1
Midlarra Brand Modules and Ships Sedition. 1
The Terrifying League Of Dog Fort Deepwater Hooligans 1

Victim hulls

Hull Events
Moros Navy Issue 3
Mercenary Den 1
Minokawa 1
Flycatcher 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.