Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Unearthly86

Appearances
36
Visible killmail appearances
Kills
36
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-31 18:18:46
2d ago
Top hotspot
B-B0ME
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: B-B0ME is the strongest visible hotspot with 13 appearances (13 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Darkmoon Military Industrial Complex (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
B-B0ME 13 13 0 2026-03-27 02:38:27
1I5-0V 11 11 0 2026-03-31 18:18:46
KPI-OW 7 7 0 2026-03-31 14:12:59
Y4B-BQ 2 2 0 2026-03-30 19:02:36
UAJ5-K 1 1 0 2026-03-31 18:08:29
EU-WFW 1 1 0 2026-03-30 18:51:55
A0M-R8 1 1 0 2026-03-27 02:49:16

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Darkmoon Military Industrial Complex Goonswarm Federation 4
WORLDSTAR HIPHOP Brotherhood of Spacers 4
Sons of Black Rise Siege Green. 4
State Protectorate 2
Mechanical Advantage Gentlemen's.Club 2
Arirang Request Siege Green Friends 2
Incognito Mode Brotherhood of Spacers 1
Hunky-Dory Brotherhood of Spacers 1
Noir. Shadow Cartel 1
Inauspicious Tidings 1

Victim hulls

Hull Events
Sabre 7
Flycatcher 4
Capsule 3
Hecate 2
Exequror Navy Issue 2
Hurricane 2
Wolf 2
Cenotaph 1
Metenox Moon Drill 1
Vedmak 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.