Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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billy kideer

Appearances
10
Visible killmail appearances
Kills
3
30.0% of appearances
Losses
7
70.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-01 00:52:48
1d ago
Top hotspot
LJ-TZW
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: LJ-TZW is the strongest visible hotspot with 3 appearances (0 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Hobo Empire.
Threat profile: Most common visible final-blow threat: Ninjas School For Kids Who Cant Bomb Good (7.62).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
LJ-TZW 3 0 3 2026-04-01 00:52:48
Vale 3 1 2 2026-03-29 20:15:43
4-HWWF 2 0 2 2026-03-29 20:50:15
Kinakka 1 1 0 2026-03-29 20:05:25
Evaulon 1 1 0 2026-03-29 02:02:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hobo Empire 1
United Nations of Earth 1
Ninjas School For Kids Who Cant Bomb Good 7.62 1

Victim hulls

Hull Events
Catalyst Navy Issue 1
Bifrost 1
Arazu 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Ninjas School For Kids Who Cant Bomb Good 7.62 2
Royal Amarr Institute 2
TFT Military Complex Fraternity Auxiliary 1
Blueprint Haus Blades of Grass 1
Salted Fish Inc The Black Shores 1

Final-blow hulls

Hull Events
Vargur 2
Cyclone 2
Proteus 1
Legion 1
Phantasm 1