Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Dmitry Mekhov

Appearances
40
Visible killmail appearances
Kills
40
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-31 16:02:13
1d ago
Top hotspot
Atioth
31 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 31 appearances (31 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 31 31 0 2026-03-28 17:07:57
PKG4-7 4 4 0 2026-03-29 18:41:01
BKG-Q2 2 2 0 2026-03-29 19:10:41
VL3I-M 1 1 0 2026-03-31 16:02:13
X4UV-Z 1 1 0 2026-03-29 19:26:20
AH-B84 1 1 0 2026-03-29 18:25:18

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 2
HongLou Goonswarm Federation 2
Dusk dreadnought. Dracarys. 2
Pack of Psychos Goonswarm Federation 2
Why So Sage Dracarys. 2
Echelon Research Goonswarm Federation 2
Embellishment 2
Star Nation Brave Collective 1
Levy Guards Goonswarm Federation 1
Black Rose Inc. Brotherhood of Spacers 1

Victim hulls

Hull Events
Maelstrom 18
Rokh 5
Raven 4
Tengu 2
Purifier 2
Squall 1
Cormorant Navy Issue 1
Coercer Navy Issue 1
Caracal Navy Issue 1
Thrasher 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.