Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Plutus Astraeus

Appearances
30
Visible killmail appearances
Kills
30
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-04 03:42:47
1d ago
Top hotspot
V-3K7C
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: V-3K7C is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Lowlife. (Snuffed Out).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
V-3K7C 11 11 0 2026-03-30 03:17:56
Turnur 10 10 0 2026-04-04 03:42:47
Amamake 6 6 0 2026-04-04 03:21:08
K-3PQW 1 1 0 2026-03-31 03:59:56
AY9X-Q 1 1 0 2026-03-31 03:18:40
2V-ZHM 1 1 0 2026-03-30 03:25:25

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Lowlife. Snuffed Out 2
Mahoning Valley Authority Brotherhood of Spacers 2
Warrior. Capys Holding 2
Harbingers of Chaos Inc. Gentlemen's.Club 2
Hodor's Revenge Gentlemen's.Club 2
Star Frontiers Brotherhood of Spacers 2
Lazerhawks L A Z E R H A W K S 1
ANGECILEOS-CORP Capys Holding 1
The Skies Descend Snuffed Out 1
Boomer Humor Snuffed Out 1

Victim hulls

Hull Events
Tempest Fleet Issue 4
Devoter 4
Apostle 2
Machariel 2
Metenox Moon Drill 1
Zirnitra 1
Draugur 1
Astrahus 1
Barghest 1
Osprey Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.