Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Cody Temperton

Appearances
128
Visible killmail appearances
Kills
121
94.5% of appearances
Losses
7
5.5% of appearances
Hot systems
12
Distinct systems in window
Newest visible event
2026-04-04 03:30:32
2h ago
Top hotspot
Mormelot
70 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mormelot is the strongest visible hotspot with 70 appearances (70 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Proudly Snoring (Ministry of Inappropriate Footwork).
Threat profile: Most common visible final-blow threat: South Gal Standing (Quafe Liberation Front).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mormelot 70 70 0 2026-03-31 03:36:56
Bordan 23 23 0 2026-04-02 00:41:17
Turnur 16 15 1 2026-04-04 03:30:32
Aldranette 4 3 1 2026-04-01 04:12:37
Lermireve 3 2 1 2026-04-04 01:23:37
Evaulon 3 3 0 2026-04-01 03:48:38
Heydieles 2 0 2 2026-04-01 19:29:13
Abune 2 1 1 2026-04-01 19:20:38
CHA2-Q 2 2 0 2026-03-31 02:06:06
Tunttaras 1 0 1 2026-03-31 05:02:47
BMNV-P 1 1 0 2026-03-29 22:58:19
10UZ-P 1 1 0 2026-03-29 22:34:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Proudly Snoring Ministry of Inappropriate Footwork 62
Outback Steakhouse of Pancakes Deepwater Hooligans 8
Jerkasaurus Wrecks Inc. Sedition. 6
Sokar Syndicate Habitual Chaos 5
SOLAR TRADE WIND CORPORATION 4
Did he say Jump Deepwater Hooligans 3
Strategic Exploration and Development Corp Silent Company 3
Family Guy. Deepwater Hooligans 3
The Terrifying League Of Dog Fort Deepwater Hooligans 2
HOSTILE RESOURCE EXTRACTION INC 2

Victim hulls

Hull Events
Apostle 9
Revelation Navy Issue 7
Venture 5
Scorpion Navy Issue 5
Catalyst 5
Moros Navy Issue 4
Svipul 4
Prospect 4
Gnosis 4
Barghest 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
South Gal Standing Quafe Liberation Front 2
Corporate Police Force 1
Jerkasaurus Wrecks Inc. Sedition. 1
Ryba. White Squall. 1
Sheriff. United Caldari Space Command. 1
Percussive Diplomacy Sedition. 1

Final-blow hulls

Hull Events
Tholos 2
Orthrus 1
Drake Navy Issue 1
Federation Navy Comet 1
Tempest Fleet Issue 1
Caldari Police Vice Commissioner 1