Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Aomame Kawana

Appearances
26
Visible killmail appearances
Kills
26
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-01 05:21:44
2d ago
Top hotspot
F-5WYK
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: F-5WYK is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
F-5WYK 15 15 0 2026-04-01 05:10:27
EF-QZK 10 10 0 2026-04-01 05:21:44
SG-3HY 1 1 0 2026-03-28 02:28:21

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 5
Blackwater USA Inc. Deepwater Hooligans 3
Ambition Unlimited Brotherhood of Spacers 2
Midlarra Brand Modules and Ships Sedition. 2
Outfit 418 Blue Loot Not Included 1
XKXKXKXKXKXKXKXKXKXKKXKKXKXKXKKX Hard Knocks Executors 1
Outback Steakhouse of Pancakes Deepwater Hooligans 1
The High Ground. Brotherhood of Spacers 1
Blacktail Syndicate Brotherhood of Spacers 1
War Eagle Fleet DECOY 1

Victim hulls

Hull Events
Nightmare 7
Sabre 4
Zirnitra 2
Naglfar 2
Stiletto 2
Phoenix Navy Issue 1
Stork 1
Loki 1
Claymore 1
Flycatcher 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.