Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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YFdy

Appearances
118
Visible killmail appearances
Kills
118
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-31 13:01:28
1d ago
Top hotspot
Crielere
70 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Crielere is the strongest visible hotspot with 70 appearances (70 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: YeLuo-XingHai (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Crielere 70 70 0 2026-02-23 15:27:46
Sahtogas 23 23 0 2026-01-13 15:59:45
MQFX-Q 14 14 0 2026-01-11 08:17:21
Turnur 4 4 0 2026-01-14 14:12:53
6VDT-H 3 3 0 2026-03-25 15:18:10
Rancer 3 3 0 2026-01-31 15:40:17
O-LR1H 1 1 0 2026-03-31 13:01:28

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
YeLuo-XingHai Fraternity. 14
Silver Fog Dragon Ride Dragon Riders Legion 10
School of Applied Knowledge 9
Scan Stakan HOLD MY PROBS 5
Emperor Scythes The Initiative. 4
Science and Trade Institute 4
Fox of Resistance Northern Coalition. 3
Knight of Zero Ultra Out of the Blue. 3
Chaos arbiter Fraternity. 3
Bird Corporation 3

Victim hulls

Hull Events
Capsule 31
Ferox 6
Ibis 6
Reaper 5
Zirnitra 4
Standup Shadow 4
Occator 3
Slasher 3
Apostle 2
Venture 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.