Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Nova Phynx

Appearances
34
Visible killmail appearances
Kills
34
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-22 21:27:38
11d ago
Top hotspot
J110043
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J110043 is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: For All Intents and Porpoises (Just Lizard).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J110043 20 20 0 2026-03-22 21:27:38
J101750 5 5 0 2026-02-22 17:30:04
J153034 4 4 0 2026-02-25 23:44:38
J222830 3 3 0 2026-02-27 20:00:41
J162437 1 1 0 2026-02-22 20:09:33
J164528 1 1 0 2026-02-22 19:57:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
For All Intents and Porpoises Just Lizard 5
Almighty League of Angelic Souls 4
Ordo Ignis Asinum Alea jacta est. 3
Anomalous Empire Transmission Lost 3
RUDamag. CBOPA KOTOB B KOCMOCE 3
3200 3200. 2
School of Applied Knowledge 2
Hispanic Revolution Death Legion of Capybaras 1
B.L.A.C.K F.O.X Verged 1
Jita Market Solutions 1

Victim hulls

Hull Events
Capsule 5
Standup Einherji I 3
Drake Navy Issue 3
Nighthawk 3
Basilisk 3
Flycatcher 2
Tempest 2
Raven 2
Astrahus 1
Maelstrom 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.