Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| J104921 | 3 | 3 | 0 |
2026-01-30 09:56:06 2mo ago
|
| J135031 | 3 | 3 | 0 |
2026-01-12 07:56:46 2mo ago
|
| J155311 | 3 | 3 | 0 |
2026-01-08 17:16:57 2mo ago
|
| J133241 | 2 | 2 | 0 |
2026-02-16 09:27:38 1mo ago
|
| J135504 | 2 | 2 | 0 |
2026-01-19 23:56:53 2mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| My Neck My Back | Hard Knocks Executors | 3 |
| Definitely Not Worth It | Hard Knocks Executors | 3 |
| Outfit 418 | Blue Loot Not Included | 3 |
| Sector XII | — | 2 |
| Matari Trade Federation | Hard Knocks Executors | 2 |
| Hull | Events |
|---|---|
| Naglfar Fleet Issue | 5 |
| Moros Navy Issue | 4 |
| Naglfar | 3 |
| 'Packrat' Mobile Tractor Unit | 1 |
What most often lands the final blow when this entity loses in the selected window.