Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Aoihebi

Appearances
12
Visible killmail appearances
Kills
11
91.7% of appearances
Losses
1
8.3% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-04 17:46:57
1d ago
Top hotspot
J171542
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J171542 is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Republic Military School.
Threat profile: Most common visible final-blow threat: Isk Positive-Skill Negative.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J171542 2 2 0 2026-04-04 17:46:57
J100118 2 2 0 2026-03-02 20:39:18
J114627 2 2 0 2026-03-02 19:35:44
J223658 2 2 0 2026-02-23 22:53:39
J132149 2 2 0 2026-01-21 21:17:21
J154813 1 1 0 2026-03-31 19:56:18
J102057 1 0 1 2026-01-20 15:12:58

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Republic Military School 2
Republic University 2
Guns-R-Us Toy Company Weapons Of Mass Production. 2
StratsCo Pretenders 2
Neo-Yakuza Industry 2
Argentum Holdings 1

Victim hulls

Hull Events
Capsule 6
Pioneer 2
Stratios 2
Zealot 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Isk Positive-Skill Negative 1

Final-blow hulls

Hull Events
Thrasher Fleet Issue 1