Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Mihmanen Talvanen

Appearances
90
Visible killmail appearances
Kills
9
10.0% of appearances
Losses
81
90.0% of appearances
Hot systems
12
Distinct systems in window
Newest visible event
2026-01-17 18:38:50
2mo ago
Top hotspot
Waira
28 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Waira is the strongest visible hotspot with 28 appearances (5 kills / 23 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Hideaway Hunters (The Hideaway.).
Threat profile: Most common visible final-blow threat: CONCORD.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Waira 28 5 23 2026-01-17 13:33:16
Sankkasen 17 3 14 2026-01-17 13:43:28
Halaima 11 0 11 2026-01-17 18:38:50
Uotila 11 0 11 2026-01-17 13:36:01
Aramachi 7 0 7 2026-01-17 13:39:44
Isenairos 5 0 5 2026-01-10 14:17:58
Huttaken 3 0 3 2026-01-12 18:19:10
Rairomon 3 1 2 2026-01-11 14:23:26
Kamio 2 0 2 2026-01-06 16:07:42
Saila 1 0 1 2026-01-05 13:31:28
Oichiya 1 0 1 2026-01-05 13:27:56
Sarekuwa 1 0 1 2026-01-05 13:12:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hideaway Hunters The Hideaway. 5
The Refuge. The Hideaway. 4

Victim hulls

Hull Events
Covetor 4
Mackinaw 2
Retriever 2
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
CONCORD 54
Corporate Police Force 16
Caldari Provisions 7
Unknown corporation 1
Chief Executive Panel 1
Mercantile Club 1
Spacelane Patrol 1

Final-blow hulls

Hull Events
Concord POLICE Captain 54
Caldari Police 3rd Lieutenant 10
Caldari Sentry Gun II 6
Caldari Police Vice Commissioner 4
Caldari Sentry Gun I 3
Caldari Police Commissioner 2
Caldari Sentry Gun III 2