Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Adophnil

Appearances
183
Visible killmail appearances
Kills
182
99.5% of appearances
Losses
1
0.5% of appearances
Hot systems
21
Distinct systems in window
Newest visible event
2026-04-01 02:31:59
4d ago
Top hotspot
1I5-0V
46 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 1I5-0V is the strongest visible hotspot with 46 appearances (46 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: Most common visible final-blow threat: CONCORD.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
1I5-0V 46 46 0 2026-01-17 03:51:35
Auga 28 28 0 2026-02-05 01:01:29
Amamake 25 25 0 2026-04-01 02:31:59
Anher 18 18 0 2026-01-17 23:41:25
Jita 14 14 0 2026-02-11 21:58:22
Vecamia 9 9 0 2026-02-22 19:26:31
Isbrabata 8 8 0 2026-02-01 18:52:10
Eszur 6 6 0 2026-04-01 01:35:30
Dammalin 5 4 1 2026-03-29 20:06:23
Evati 4 4 0 2026-01-17 04:24:06
Bordan 3 3 0 2026-03-26 02:02:43
Siseide 3 3 0 2026-03-01 19:45:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 22
Nisroc Angels The Obsidian Front - Reborn 8
Minmatar Fleet Academy Minmatar Fleet Alliance 8
Lazerhawks L A Z E R H A W K S 6
Soltech Armada Minmatar Fleet Alliance 6
Rattini Tribe Minmatar Fleet Alliance 5
My Neck My Back Hard Knocks Executors 4
Dammfam Holdings 001 4
Quafe Commandos The Obsidian Front - Reborn 4
The Raravathians Domain Research and Mining Inst. 3

Victim hulls

Hull Events
Catalyst 16
Typhoon 11
Templar I 6
Nightmare 6
Capsule 5
Moros Navy Issue 4
Thrasher 4
Tempest 4
Punisher 4
Metenox Moon Drill 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
CONCORD 1

Final-blow hulls

Hull Events
Concord POLICE Captain 1