Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Xylo Infinity

Appearances
159
Visible killmail appearances
Kills
159
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-14 22:25:49
20d ago
Top hotspot
PF-QHK
113 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PF-QHK is the strongest visible hotspot with 113 appearances (113 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PF-QHK 113 113 0 2026-03-10 19:47:55
HPS5-C 27 27 0 2026-01-11 15:07:51
Atioth 11 11 0 2026-01-16 21:01:23
4-HWWF 8 8 0 2026-03-14 22:25:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 15
Ascendance Goonswarm Federation 11
Special Assault Unit SONS of BANE 5
Kriegsmarinewerft Goonswarm Federation 5
Les chevaliers de l'ordre Goonswarm Federation 4
Amok. Goonswarm Federation 4
Big Black Crows Goonswarm Federation 4
Blackwater Task Forces Goonswarm Federation 3
Asteroid Farm Unlimited Goonswarm Federation 3
Arial Enterprise Sigma Grindset 3

Victim hulls

Hull Events
Cyclone Fleet Issue 98
Zealot 10
Hurricane 7
Deimos 5
Basilisk 5
Svipul 4
Sacrilege 4
Talwar 3
Oneiros 3
Guardian 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.