Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kasper Elbo

Appearances
37
Visible killmail appearances
Kills
37
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-09 20:40:53
24d ago
Top hotspot
Atioth
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 12 12 0 2026-02-07 02:54:39
6L78-1 10 10 0 2026-01-28 23:58:12
D-I9HJ 7 7 0 2026-02-07 01:27:00
Claini 5 5 0 2026-01-18 20:57:46
H-93YV 1 1 0 2026-03-09 20:40:53
XV-MWG 1 1 0 2026-01-25 22:11:37
Nourbal 1 1 0 2026-01-18 20:40:41

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 4
Chaos arbiter Fraternity. 3
KarmaFleet Goonswarm Federation 2
TEST Infrastructure as a Service Test Alliance Please Ignore 2
Fat Dragon Pirate Co. Shadow Cartel 2
Bikini Bottom Surfer Pandemic Legion 2
Ape War III survivors 2
Fuxi Legion Fraternity. 2
GoonWaffe Goonswarm Federation 2
The Northerners Fraternity. 2

Victim hulls

Hull Events
Rokh 9
Maelstrom 5
Barghest 4
Jackdaw 3
Raven Navy Issue 3
Metenox Moon Drill 2
Capsule 2
Skybreaker 1
Tenebrex Cyno Jammer 1
Tatara 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.