Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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El Capitano Blondebeard

Appearances
54
Visible killmail appearances
Kills
54
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-02-19 18:00:27
1mo ago
Top hotspot
00TY-J
39 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 00TY-J is the strongest visible hotspot with 39 appearances (39 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 10:00 UTC and stays active through roughly 12:59 UTC.
Target profile: Most common visible victim entity: NO PANIC GROUP (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
00TY-J 39 39 0 2026-02-15 10:39:12
HPS5-C 4 4 0 2026-02-19 18:00:27
3ZTV-V 4 4 0 2026-02-03 16:48:11
8S28-3 3 3 0 2026-01-30 15:49:36
X36Y-G 2 2 0 2026-01-30 16:17:51
J-RQMF 1 1 0 2026-02-09 16:36:41
ATQ-QS 1 1 0 2026-02-08 18:04:07

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
NO PANIC GROUP Fraternity. 5
Siberian Squad Siberian Squads 4
Chaos arbiter Fraternity. 4
Arknights. Fraternity. 3
My Little Pony. Fraternity. 2
Fuxi Legion Fraternity. 2
Phoenix City Fraternity. 2
Dependable Delinquents Fraternity. 2
Light of the moon Fraternity. 2
Mineclub Fraternity. 1

Victim hulls

Hull Events
Zealot 18
Deimos 7
Oneiros 6
Damnation 3
Tenebrex Cyno Jammer 2
Devoter 2
Stiletto 2
Capsule 2
Monitor 1
Nestor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.