Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Dark SHiSHkin

Appearances
25
Visible killmail appearances
Kills
25
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-17 19:16:29
19d ago
Top hotspot
9U6-SV
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 9U6-SV is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Ecliptic Control (Ferrata Victrix).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
9U6-SV 9 9 0 2026-03-15 16:51:17
RFGW-V 7 7 0 2026-03-17 19:16:29
0GN-VO 2 2 0 2026-03-15 17:02:51
ROIR-Y 2 2 0 2026-03-09 14:35:27
2R-CRW 2 2 0 2026-03-07 14:49:07
Hophib 1 1 0 2026-03-11 20:56:02
S-DN5M 1 1 0 2026-03-07 14:23:43
VFK-IV 1 1 0 2026-03-07 13:22:48

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Ecliptic Control Ferrata Victrix 5
Great Wind Ferrata Victrix 3
Why So Sage Dracarys. 2
Triple Space Baboons Fanatic Legion. 2
Cyber Collapse. Fanatic Legion. 2
Providing of the first medical aid Fanatic Legion. 2
Watch Eagle Goonswarm Federation 2
Death'sEnd Dracarys. 1
Kuan.Dai.Shan Dracarys. 1
R.I.P. Legion Fanatic Legion. 1

Victim hulls

Hull Events
Cyclone Fleet Issue 14
Scimitar 3
Stabber 2
Hurricane Fleet Issue 1
Maelstrom 1
Flycatcher 1
Onyx 1
Jaguar 1
Armageddon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.