Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Rastino

Appearances
31
Visible killmail appearances
Kills
31
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-22 02:15:02
14d ago
Top hotspot
PNDN-V
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PNDN-V is the strongest visible hotspot with 13 appearances (13 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: DanJev United (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PNDN-V 13 13 0 2026-03-22 02:15:02
CHA2-Q 7 7 0 2026-03-18 03:37:56
B32-14 4 4 0 2026-03-18 03:22:53
L-1SW8 3 3 0 2026-03-18 04:01:35
FIO1-8 3 3 0 2026-03-11 12:13:13
DK-FXK 1 1 0 2026-03-12 02:53:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
DanJev United Brave Collective 11
Protean Concept Moss Piglet Preservation Society 3
Fraternity Building Management Fraternity. 2
Sniggerdly Pandemic Legion 2
Legion of Spellbreakers Fraternity. 2
Dragon Aeternum Blades of Grass 1
Das zweite Konglomerat Northern Coalition. 1
Aegis Ascending Solyaris Chtonium 1
Light of the moon Fraternity. 1
Bedlam Escapees Apocalypse Now. 1

Victim hulls

Hull Events
Zealot 8
Capsule 4
Caracal 4
Loki 3
Sabre 2
Caracal Navy Issue 2
Phoenix Navy Issue 1
Ansiblex Jump Bridge 1
Fortizar 1
Augoror Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.