Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Turr1canA

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-14 22:26:29
20d ago
Top hotspot
4-HWWF
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4-HWWF is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: Resilience. (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4-HWWF 20 20 0 2026-03-14 22:26:29

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Resilience. The Initiative. 2
Cool Beans Inc. The Initiative. 2
The Graduates The Initiative. 2
Comply Or Die The Initiative. 2
E N I G M A The Initiative. 2
Brittas Empire The Initiative. 1
B.A.S.E.D The Initiative. 1
Infinite Point The Initiative. 1
Project Stealth Squad The Initiative. 1
Lost Legends The Initiative. 1

Victim hulls

Hull Events
Hurricane 17
Ferox 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.