Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Lufex Enforcement

Appearances
58
Visible killmail appearances
Kills
58
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-01 19:45:24
1d ago
Top hotspot
RD-G2R
29 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: RD-G2R is the strongest visible hotspot with 29 appearances (29 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Jack Daniels Elite Squadron (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
RD-G2R 29 29 0 2026-03-11 20:34:48
HPS5-C 13 13 0 2026-03-29 15:06:38
C-FER9 6 6 0 2026-03-07 14:38:14
MJYW-3 5 5 0 2026-04-01 19:45:24
J5A-IX 3 3 0 2026-03-13 23:46:15
D2-HOS 1 1 0 2026-03-29 15:37:23
IGE-RI 1 1 0 2026-03-07 19:53:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Jack Daniels Elite Squadron Fraternity. 5
Best Friends Forever Northern Coalition. 4
Astrology Club. Insidious. 3
The Northerners Fraternity. 3
Ascendance Goonswarm Federation 3
Destructive Influence Northern Coalition. 2
KarmaFleet Goonswarm Federation 2
Macabre Votum Northern Coalition. 2
Echelon Research Goonswarm Federation 1
Wolframium Insidious. 1

Victim hulls

Hull Events
Cyclone Fleet Issue 19
Apocalypse Navy Issue 10
Tenebrex Cyno Jammer 4
Naglfar 4
Muninn 4
Nighthawk 3
Claymore 2
Sabre 2
Phoenix 2
Scimitar 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.