Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Turok14000 M

Appearances
5
Visible killmail appearances
Kills
1
20.0% of appearances
Losses
4
80.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-30 19:38:21
6d ago
Top hotspot
J114154
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J114154 is the strongest visible hotspot with 4 appearances (0 kills / 4 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: The gang from the hole.
Threat profile: Most common visible final-blow threat: Inevitable Outcome (E.C.H.O).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J114154 4 0 4 2026-03-30 19:38:21
J114441 1 1 0 2026-03-25 16:43:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The gang from the hole 1

Victim hulls

Hull Events
Naglfar Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Inevitable Outcome E.C.H.O 2
No Vacancies No Vacancies. 2

Final-blow hulls

Hull Events
Sabre 2
Leshak 1
Absolution 1