Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Rayl | 4 | 1 | 3 |
2026-04-05 04:00:26 1d ago
|
| Amamake | 4 | 0 | 4 |
2026-03-25 13:49:04 11d ago
|
| Mitsolen | 1 | 1 | 0 |
2026-03-22 20:43:07 14d ago
|
| Mahtista | 1 | 1 | 0 |
2026-03-22 20:35:54 14d ago
|
| Dodixie | 1 | 0 | 1 |
2026-03-22 03:45:31 15d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Absolute Order XII | BLACKFLAG. | 2 |
| AnyHoles Development | — | 1 |
| Hull | Events |
|---|---|
| Ikitursa | 1 |
| Hyena | 1 |
| Capsule | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| One Risky Click | Snuffed Out | 2 |
| Commonwealth Mercenaries | BLACKFLAG. | 2 |
| Tribal Liberation Force | — | 2 |
| Drifter Shifting | Ignore This. | 1 |
| Unknown corporation | — | 1 |
| Hull | Events |
|---|---|
| Harbinger Navy Issue | 2 |
| Cormorant | 2 |
| Zarmazd | 1 |
| Secure Depot | 1 |
| Proteus | 1 |
| Thrasher | 1 |