Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Damien Dahma

Appearances
54
Visible killmail appearances
Kills
54
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-28 17:02:32
8d ago
Top hotspot
Atioth
51 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 51 appearances (51 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Dreddit (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 51 51 0 2026-03-28 17:02:32
UALX-3 1 1 0 2026-03-21 14:14:52
PO-3QW 1 1 0 2026-03-16 17:19:53
M9U-75 1 1 0 2026-03-15 18:11:28

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dreddit Test Alliance Please Ignore 8
Fuxi Legion Fraternity. 6
Infinite Directive Test Alliance Please Ignore 3
Chaos arbiter Fraternity. 2
Siberian Squad Siberian Squads 2
something something cache stuff Test Alliance Please Ignore 2
Special law enforcement department Fraternity. 2
KillTronic Test Alliance Please Ignore 2
Legion of Spellbreakers Fraternity. 2
POLAR ZEBRA Siberian Squads 2

Victim hulls

Hull Events
Maelstrom 19
Typhoon 6
Apocalypse 6
Jackdaw 5
Sabre 3
Capsule 3
Kirin 2
Eris 2
Orbital Skyhook 1
Zirnitra 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.