Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ryu Madullier

Appearances
41
Visible killmail appearances
Kills
41
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-28 08:53:28
8d ago
Top hotspot
Lasleinur
19 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Lasleinur is the strongest visible hotspot with 19 appearances (19 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Lasleinur 19 19 0 2026-03-22 14:38:11
I6-SYN 10 10 0 2026-03-28 08:46:44
K-IYNW 7 7 0 2026-03-28 08:53:28
5Q65-4 2 2 0 2026-03-24 13:44:41
N7-BIY 1 1 0 2026-03-22 09:16:30
FX4L-2 1 1 0 2026-03-22 09:04:23
TP7-KE 1 1 0 2026-03-21 18:31:08

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 5
Arknights. Fraternity. 4
Chaos arbiter Fraternity. 3
Chi Gua Fraternity. 3
Dreddit Test Alliance Please Ignore 2
Glory Navy Fraternity. 2
Galactic Empire Co LTD Fraternity. 2
Formosa Research Center Fraternity. 1
Squid Inc. Pandemic Legion 1
Dragon Aeternum Blades of Grass 1

Victim hulls

Hull Events
Maelstrom 15
Zealot 10
Exequror Navy Issue 3
Metenox Moon Drill 2
Oneiros 2
Mobile Cynosural Inhibitor 1
Loki 1
Damnation 1
Sabre 1
Purifier 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.