Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Stormborn Shadow

Appearances
114
Visible killmail appearances
Kills
114
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-04 02:44:24
2d ago
Top hotspot
Y4B-BQ
78 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 78 appearances (78 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 78 78 0 2026-03-13 02:44:04
TAL1-3 28 28 0 2026-03-26 02:28:16
QCGG-Q 4 4 0 2026-03-26 00:04:00
H-HGGJ 2 2 0 2026-03-25 23:49:45
Turnur 1 1 0 2026-04-04 02:44:24
B-B0ME 1 1 0 2026-03-25 23:58:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 22
Lazerhawks L A Z E R H A W K S 20
No Vacancies No Vacancies. 10
Lethal Devotion D E L I R I U M 5
Hispanic Revolution Death Legion of Capybaras 5
Warrior. Capys Holding 4
Outfit 418 Blue Loot Not Included 4
Shadow Legion X Seriously Suspicious 4
Jump 2 Beacon OnlyFleets. 3
Star Frontiers Brotherhood of Spacers 2

Victim hulls

Hull Events
Nightmare 81
Loki 5
Sabre 3
Standup Shadow 2
Typhoon Fleet Issue 2
Basilisk 2
Cenotaph 1
Revelation Navy Issue 1
Standup Dragonfly I 1
Minokawa 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.