Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Radik Online

Appearances
44
Visible killmail appearances
Kills
44
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-05 10:04:52
19h ago
Top hotspot
J210235
18 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J210235 is the strongest visible hotspot with 18 appearances (18 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Inevitable Outcome (E.C.H.O).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J210235 18 18 0 2026-03-19 21:12:06
J145753 12 12 0 2026-04-04 22:08:00
J141055 4 4 0 2026-03-22 18:54:31
J100425 2 2 0 2026-04-05 10:04:52
J152421 2 2 0 2026-04-04 17:30:04
J170930 2 2 0 2026-04-04 15:00:16
J131948 2 2 0 2026-03-13 20:56:22
J172751 1 1 0 2026-04-04 16:20:51
J111613 1 1 0 2026-04-04 16:06:28

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Inevitable Outcome E.C.H.O 18
Violence is the Answer 4
Lethal Devotion D E L I R I U M 4
Amarr Bureau of Investigation Worst Alliance Ever 3
Magister Mortalis. 2
Printing press 2
Solar Meta The Initiative. 2
Lazerhawks L A Z E R H A W K S 2
Too Close for Comfort... 2
Industry Manifest Plenitude Alliance 1

Victim hulls

Hull Events
Apocalypse Navy Issue 7
Bifrost 5
Bhaalgorn 5
Caracal Navy Issue 4
Praxis 3
Absolution 3
Vindicator 2
Pilgrim 2
Zirnitra 1
Zarmazd 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.