Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Ugo Rey

Appearances
133
Visible killmail appearances
Kills
133
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-04 03:40:35
2d ago
Top hotspot
Y4B-BQ
116 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 116 appearances (116 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Lazerhawks (L A Z E R H A W K S).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 116 116 0 2026-03-13 02:32:54
Amamake 9 9 0 2026-04-04 03:21:06
Turnur 8 8 0 2026-04-04 03:40:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Lazerhawks L A Z E R H A W K S 22
Hard Knocks Inc. Hard Knocks Citizens 14
No Vacancies No Vacancies. 9
Rattini Tribe Minmatar Fleet Alliance 8
Hispanic Revolution Death Legion of Capybaras 6
Lethal Devotion D E L I R I U M 5
Shadow Legion X Seriously Suspicious 4
Infinity Avenger Snuffed Out 3
Degen Asylum Rainbow Knights 3
Outfit 418 Blue Loot Not Included 3

Victim hulls

Hull Events
Nightmare 76
Typhoon Fleet Issue 9
Revelation Navy Issue 5
Devoter 4
Apostle 3
Tempest Fleet Issue 3
Purifier 3
Capsule 3
Cenotaph 2
Scorpion Navy Issue 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.