Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Daario-Naharis

Appearances
26
Visible killmail appearances
Kills
26
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-04 07:33:32
2d ago
Top hotspot
JSI-LL
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: JSI-LL is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: B1ackLotus.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
JSI-LL 10 10 0 2026-04-04 07:33:32
SY0W-2 6 6 0 2026-04-01 10:08:20
V7-MID 3 3 0 2026-03-21 16:09:01
CH9L-K 2 2 0 2026-03-21 16:59:08
M-UC0S 2 2 0 2026-03-08 14:44:47
U5-XW7 1 1 0 2026-03-22 16:40:05
N-FK87 1 1 0 2026-03-22 02:25:14
PNDN-V 1 1 0 2026-03-22 02:20:50

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
B1ackLotus 4
The Unspoken Ones Rolled Out. 4
Tu Zi Fei Corporation Dracarys. 2
BLOBinA Can i bring my Drake... 2
Imperio Galactico Imperio Galactico. 2
Shadow Legion X Seriously Suspicious 2
State War Academy 2
Gildinous Vangaurd The Initiative. 1
The Unspooken Ones Wormhole State 1
Bohemian Worms Rolled Out. 1

Victim hulls

Hull Events
Exequror Navy Issue 5
Capsule 4
Vedmak 2
Cerberus 2
Exequror 2
Caracal 2
Tholos 1
Cenotaph 1
Loki 1
Astarte 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.