Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Candle Cade

Appearances
22
Visible killmail appearances
Kills
22
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-28 15:47:19
6d ago
Top hotspot
I6-SYN
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: I6-SYN is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Risk Breakers (SONS of BANE).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
I6-SYN 10 10 0 2026-03-28 15:38:41
Roua 7 7 0 2026-03-15 12:37:31
M9U-75 1 1 0 2026-03-28 15:47:19
UD-AOK 1 1 0 2026-03-28 14:36:32
M-MD31 1 1 0 2026-03-18 13:59:18
QKTR-L 1 1 0 2026-03-16 14:28:29
QP0K-B 1 1 0 2026-03-12 13:25:48

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Risk Breakers SONS of BANE 7
I do not wanna let you go Good Sax 2
Into the Ether Out of the Blue. 1
Gua Ferocious Dracarys. 1
Levy Guards Goonswarm Federation 1
Imperial Ghosts Goonswarm Federation 1
HongLou Goonswarm Federation 1
Forever Stardust Navy Combined Fleet Goonswarm Federation 1
Faceless. Dracarys. 1
PulaLeeroy Br Brave Collective 1

Victim hulls

Hull Events
Small AutoCannon Battery 3
Small Artillery Battery 3
Mobile Small Warp Disruptor II 2
Osprey Navy Issue 1
Maelstrom 1
Rokh 1
Minmatar Control Tower Medium 1
Caldari Control Tower 1
Enyo 1
Huginn 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.