Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Sadiorskaya

Appearances
54
Visible killmail appearances
Kills
54
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-28 17:56:17
8d ago
Top hotspot
85-B52
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 85-B52 is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: 4S Corporation (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
85-B52 26 26 0 2026-03-20 16:06:23
I6-SYN 18 18 0 2026-03-28 15:08:17
D-I9HJ 3 3 0 2026-03-28 17:56:17
Atioth 3 3 0 2026-03-28 17:45:48
Z-Y7R7 2 2 0 2026-03-26 20:45:22
7D-0SQ 1 1 0 2026-03-26 20:49:35
15W-GC 1 1 0 2026-03-20 16:32:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
4S Corporation The Initiative. 2
Special Assault Unit SONS of BANE 2
Peoples Liberation Army Goonswarm Federation 2
Goose Squad The Initiative. 2
Sensible People Sigma Grindset 2
HongLou Goonswarm Federation 2
Cyber Collapse. Fanatic Legion. 2
Red October. Fanatic Legion. 2
ANGELGARD. The Initiative. 1
Vanguardia DR Sigma Grindset 1

Victim hulls

Hull Events
Redeemer 21
Maelstrom 6
Rokh 3
Legion 2
Osprey Navy Issue 2
Sabre 2
Widow 2
Capsule 2
Raven 2
Cenotaph 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.