Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Allan Dart

Appearances
45
Visible killmail appearances
Kills
45
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-22 20:49:44
10d ago
Top hotspot
Mahtista
23 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 23 appearances (23 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: x Never Regret x (C A M E L O T).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 23 23 0 2026-03-22 20:49:44
Tuomuta 16 16 0 2026-03-11 18:48:12
KBP7-G 5 5 0 2026-03-09 22:10:37
Torrinos 1 1 0 2026-03-05 12:33:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
x Never Regret x C A M E L O T 13
Akaishi Knowledge Syndicate Apocalypse Now. 4
Marauders Associated Synergy of Steel 3
Vesuvian Fleet Apocalypse Now. 3
Absolute Order XVIII Absolute Will 3
Development institute C A M E L O T 2
Noble House Inc. Apocalypse Now. 2
Space Colony Synergy of Steel 2
Freedom for All Synergy of Steel 2
Absolute Order XXIV Absolute Will 1

Victim hulls

Hull Events
Osprey Navy Issue 17
Tornado 13
Caracal 4
Astrahus 2
Huginn 2
Monitor 1
Fortizar 1
Republic Fleet Firetail 1
Stabber Fleet Issue 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.