Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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N1K04KA

Appearances
36
Visible killmail appearances
Kills
25
69.4% of appearances
Losses
11
30.6% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-03-22 13:19:01
11d ago
Top hotspot
Y4B-BQ
18 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 18 appearances (17 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: Most common visible final-blow threat: DED.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 18 17 1 2026-03-07 13:55:44
J131747 9 7 2 2026-03-21 02:20:52
CL-IRS 2 0 2 2026-03-22 13:19:01
AD035 2 0 2 2026-03-21 13:07:15
SI-I89 1 0 1 2026-03-21 16:06:50
J154232 1 1 0 2026-03-20 21:05:52
Tama 1 0 1 2026-03-11 21:00:55
Akkilen 1 0 1 2026-03-11 20:26:32
J113551 1 0 1 2026-03-07 22:54:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 5
Disaster Area DISASTER Delivery Service 4
Bad Robot Inc. Red Alliance 3
Late night poets Shadow Cartel 2
Wildlands Tactical Response Unit Great Wildlands Conservation Society 1
Ferro Extraction and Devastation Express Gentlemen's.Club 1
Zero Fun Allowed xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku 1
The High Ground. Brotherhood of Spacers 1
Deep In Structure The Rejected. 1
Capys Legion Death Legion of Capybaras 1

Victim hulls

Hull Events
Nightmare 8
Apocalypse Navy Issue 4
Kikimora 3
Broadsword 2
'Packrat' Mobile Tractor Unit 1
Venture 1
Paladin 1
Mobile Medium Warp Disruptor II 1
Crane 1
Muninn 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
DED 2
NO PANIC GROUP Fraternity. 2
Disaster Area DISASTER Delivery Service 2
Bohemian Veterans The Initiative. 1
Victory or Whatever Nourv Gate Security Commission 1
C8N8O16 Brotherhood of Spacers 1
AngDan 1
Anomalous Empire Transmission Lost 1

Final-blow hulls

Hull Events
Kikimora 2
Proteus 2
Arrester Marshal Disparu Troop 1
Marker Pacifier Disparu Troop 1
Orca 1
Nightmare 1
Vigilant 1
Coercer 1
Gnosis 1