Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| L-EUY2 | 15 | 15 | 0 |
2026-03-15 19:28:02 21d ago
|
| L7-BLT | 9 | 9 | 0 |
2026-03-13 17:23:01 23d ago
|
| B6-XE8 | 2 | 2 | 0 |
2026-03-17 01:45:57 20d ago
|
| MOSA-I | 1 | 1 | 0 |
2026-03-29 09:47:29 7d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| China Union Communication Corporation | — | 15 |
| Wildlands Tactical Response Unit | Great Wildlands Conservation Society | 9 |
| Incognito Mode | Brotherhood of Spacers | 1 |
| BamH1 | — | 1 |
| Nether Guards | Brotherhood of Spacers | 1 |
| Hull | Events |
|---|---|
| Small Artillery Battery | 8 |
| Medium Beam Laser Battery | 4 |
| Photon Scattering Array | 2 |
| Heat Dissipation Array | 2 |
| Explosion Dampening Array | 2 |
| Ballistic Deflection Array | 2 |
| Minmatar Control Tower | 2 |
| Cenotaph | 1 |
| Hecate | 1 |
| Energy Neutralizing Battery | 1 |
What most often lands the final blow when this entity loses in the selected window.