Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Jett Astra

Appearances
261
Visible killmail appearances
Kills
259
99.2% of appearances
Losses
2
0.8% of appearances
Hot systems
28
Distinct systems in window
Newest visible event
2026-03-22 05:18:36
14d ago
Top hotspot
4-HWWF
63 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4-HWWF is the strongest visible hotspot with 63 appearances (63 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: Most common visible victim entity: Southern Cross Monopoly (Flying Dangerous).
Threat profile: Most common visible final-blow threat: Rattini Tribe (Minmatar Fleet Alliance).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4-HWWF 63 63 0 2026-03-22 00:01:08
YMJG-4 51 51 0 2026-03-14 19:02:14
WBR5-R 25 25 0 2026-03-15 05:11:20
8TPX-N 15 15 0 2026-03-22 04:55:20
W6VP-Y 12 12 0 2026-03-15 01:23:40
7-K5EL 11 11 0 2026-03-21 23:47:27
WH-JCA 11 11 0 2026-03-14 05:57:00
H-5GUI 9 9 0 2026-03-21 23:51:35
V-NL3K 9 9 0 2026-03-21 20:40:27
9P4O-F 8 6 2 2026-03-07 19:19:38
1-GBBP 7 7 0 2026-03-21 20:50:34
AZBR-2 6 6 0 2026-03-08 05:49:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Southern Cross Monopoly Flying Dangerous 17
Primal Instinct Inc. The Initiative. 15
PulaLeeroy Br Brave Collective 15
Tech Builds The Initiative. 15
KarmaFleet Goonswarm Federation 14
Brave Newbies Inc. Brave Collective 11
Tactical Withdrawal Team The Rejected. 9
Bare Minimum Bandits I Showed You My Probes... Please Respond... 9
Darkmoon Military Industrial Complex Goonswarm Federation 8
I N E X T R E M I S Tactical Narcotics Team 6

Victim hulls

Hull Events
Capsule 84
Praxis 27
Osprey Navy Issue 9
Thorax 8
Exequror Navy Issue 7
Exequror 7
Crusader 6
Caracal Navy Issue 5
Retribution 5
Drake 4

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 2

Final-blow hulls

Hull Events
Drake Navy Issue 1
Sabre 1