Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Dannar Hetoshi

Appearances
28
Visible killmail appearances
Kills
28
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-29 07:18:35
4d ago
Top hotspot
2G-VDP
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 2G-VDP is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
2G-VDP 12 12 0 2026-03-15 04:43:29
PX-IHN 6 6 0 2026-03-29 06:13:52
QBZO-R 5 5 0 2026-03-29 07:18:35
J144024 2 2 0 2026-03-28 23:32:45
G-QTSD 1 1 0 2026-03-29 07:12:43
LXQ2-T 1 1 0 2026-03-29 05:26:12
F9-FUV 1 1 0 2026-03-23 03:09:48

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 7
Minmatar Fleet Academy Minmatar Fleet Alliance 4
State War Academy 3
Scan Stakan HOLD MY PROBS 2
Hedion University 2
shakka shakka makka 2
Soltech Armada Minmatar Fleet Alliance 2
Deadspace Excavations Goonswarm Federation 1
Knights of Soliara Principality of Soliara 1
DickBucket Deliveries Flying Dangerous 1

Victim hulls

Hull Events
Typhoon Fleet Issue 6
Capsule 4
Kikimora 1
Sunesis 1
Magnate 1
Heretic 1
Federation Navy Comet 1
Vindicator 1
Cynabal 1
Stabber Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.