Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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OpusMagnum

Appearances
8
Visible killmail appearances
Kills
6
75.0% of appearances
Losses
2
25.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-01 03:46:14
3d ago
Top hotspot
Niarja
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Niarja is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Niarja 2 2 0 2026-03-13 14:56:48
Konola 2 0 2 2026-03-10 03:35:05
Wirashoda 1 1 0 2026-04-01 03:46:14
Ala 1 1 0 2026-04-01 03:40:04
Kuharah 1 1 0 2026-03-18 03:35:42
Tunudan 1 1 0 2026-03-18 03:31:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 2
Contraband lnc Lack of F3CK3N Talent 1
ISEEU Corporation Observatory Great Bear 1
Pochven Police Department Vyraj. 1
Hyde Industries 1

Victim hulls

Hull Events
Torrent 1
'Packrat' Mobile Tractor Unit 1
Proteus 1
Mobile Small Warp Disruptor I 1
Capsule 1
Impairor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 2

Final-blow hulls

Hull Events
Executive State Navy Raptor 1
State Navy Karura 1