Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Beetles Light

Appearances
97
Visible killmail appearances
Kills
96
99.0% of appearances
Losses
1
1.0% of appearances
Hot systems
14
Distinct systems in window
Newest visible event
2026-04-01 21:55:04
4d ago
Top hotspot
K-6K16
48 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: K-6K16 is the strongest visible hotspot with 48 appearances (48 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: ChuangShi (Wings Freedom.).
Threat profile: Most common visible final-blow threat: Sensible People (Sigma Grindset).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
K-6K16 48 48 0 2026-04-01 18:23:27
QY6-RK 13 13 0 2026-04-01 21:55:04
D-3GIQ 8 8 0 2026-03-30 13:49:38
F-TE1T 6 6 0 2026-03-30 19:05:02
T8H-66 5 5 0 2026-03-21 22:09:03
7GCD-P 4 4 0 2026-03-15 19:43:17
A3-LOG 3 3 0 2026-03-14 22:34:04
J-LPX7 2 2 0 2026-03-30 19:21:50
0-HDC8 2 2 0 2026-03-30 19:01:30
319-3D 2 2 0 2026-03-28 23:25:56
PUIG-F 1 1 0 2026-03-30 19:34:30
W-KQPI 1 1 0 2026-03-30 18:58:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ChuangShi Wings Freedom. 34
Bohemian Veterans The Initiative. 9
Black.King.Bar ChuangShi Federation 8
Void Engine. The Initiative. 7
Nova Prospect Enterprises Missile Militia 4
Hole Sommeliers X - Z E S T 4
Sons of Zeus. The Initiative. 3
Chuangshi College ChuangShi Federation 3
Puella in cursoriam 3
Schweine im Weltall GmbH Invidia Gloriae Comes 2

Victim hulls

Hull Events
Capsule 22
Drake 8
Small Artillery Battery 6
Caracal Navy Issue 3
Heat Dissipation Array 3
Explosion Dampening Array 3
Ballistic Deflection Array 3
Purifier 3
Bellicose 3
Scythe Fleet Issue 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Sensible People Sigma Grindset 1

Final-blow hulls

Hull Events
Retribution 1