Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Kibitt Kallinikov

Appearances
65
Visible killmail appearances
Kills
65
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-01 21:05:16
4d ago
Top hotspot
PX-IHN
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PX-IHN is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: Most common visible victim entity: Southern Cross Monopoly (Flying Dangerous).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PX-IHN 26 26 0 2026-04-01 21:05:16
F9-FUV 22 22 0 2026-03-27 04:19:59
QBZO-R 9 9 0 2026-03-29 07:17:40
9P-870 3 3 0 2026-03-07 07:55:15
G-QTSD 2 2 0 2026-03-29 07:12:43
R-6KYM 2 2 0 2026-03-13 03:47:59
LXQ2-T 1 1 0 2026-03-26 04:04:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Southern Cross Monopoly Flying Dangerous 10
Southern Cross Silver Shields Flying Dangerous 6
KarmaFleet Goonswarm Federation 5
SHRED. Drifter. 3
SCI Zenith Flying Dangerous 3
Manfios 2
Red Star 3.0 Siberian Squads 2
Weaponised Vegemite Flying Dangerous 2
Mineski Infinity SONS of BANE 2
BOVRIL bOREers Mining CO-OP Goonswarm Federation 2

Victim hulls

Hull Events
Capsule 10
Brutix Navy Issue 4
Dominix Navy Issue 4
Brutix 4
Griffin 4
Purifier 3
Myrmidon Navy Issue 2
Exequror Navy Issue 2
Mobile Small Warp Disruptor II 2
Retribution 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.