Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kale Mabata

Appearances
17
Visible killmail appearances
Kills
15
88.2% of appearances
Losses
2
11.8% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-23 18:45:03
13d ago
Top hotspot
Y4B-BQ
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: Most common visible final-blow threat: NO PANIC GROUP (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 15 15 0 2026-03-15 14:52:06
CL-IRS 2 0 2 2026-03-23 18:45:03

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 4
Hispanic Revolution Death Legion of Capybaras 1
CATALYST FOR YOU United Cats 1
The Conceited Reap Failure Rote Kapelle 1
Black Rose Inc. Brotherhood of Spacers 1
Lazerhawks L A Z E R H A W K S 1
NIN ELISH HOLDING Death Legion of Capybaras 1
Sons of Black Rise Siege Green. 1
Xpensive Mistake Death Legion of Capybaras 1
Incognito Mode Brotherhood of Spacers 1

Victim hulls

Hull Events
Nightmare 5
Flycatcher 2
Sabre 2
Phoenix Navy Issue 1
Bifrost 1
Eos 1
Broadsword 1
Vagabond 1
Huginn 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
NO PANIC GROUP Fraternity. 2

Final-blow hulls

Hull Events
Proteus 2