Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Amamake | 30 | 29 | 1 |
2026-04-01 18:10:59 5d ago
|
| Siseide | 7 | 4 | 3 |
2026-04-01 14:47:04 5d ago
|
| Auga | 3 | 3 | 0 |
2026-03-30 22:34:08 6d ago
|
| Egmar | 1 | 1 | 0 |
2026-03-11 19:08:15 25d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Tribal Liberation Force | — | 4 |
| The Empyrean Order | — | 4 |
| Dusk dreadnought. | Dracarys. | 2 |
| ZarBay | DreadIy | 2 |
| Prime Directive. | Local Is Primary | 2 |
| Southern Cross Monopoly | Flying Dangerous | 2 |
| Sanity's Redemption | — | 1 |
| Huvilma Sentinels | GunFam | 1 |
| Neurotoxin Control | IIIIIIIIIIIIIIIIIIIIIIIII | 1 |
| Solidified Encounter | GunFam | 1 |
| Hull | Events |
|---|---|
| Capsule | 6 |
| Federation Navy Comet | 3 |
| Coercer Navy Issue | 2 |
| Algos | 2 |
| Caldari Navy Hookbill | 2 |
| Slasher | 2 |
| Mamba | 1 |
| Thrasher Fleet Issue | 1 |
| Leshak | 1 |
| Vigil Fleet Issue | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| WoodmanCastingXXX | — | 1 |
| Task Force 641 | Empyrean Edict | 1 |
| Prime Directive. | Local Is Primary | 1 |
| Just Exisiting Once More | — | 1 |
| Hull | Events |
|---|---|
| Catalyst Navy Issue | 2 |
| Kikimora | 1 |
| Griffin Navy Issue | 1 |